Difference between revisions of "Game Opcodes:Unknown:0x007"

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(Created page with "Seems to happen on login and after every warp to a new zone when the player actor is spawned. :; Opcode - 0x007 :; Source - Client :; Data Size - 8 bytes :; Requirements - N...")
 
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| 0x00 || uint32 || 4 Bytes || timestamp || The client's current timestamp.
 
| 0x00 || uint32 || 4 Bytes || timestamp || The client's current timestamp.
 
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| 0x04 || uint32 || 4 Bytes || unknown || Seems to match packet ____ during login. Afterwords it is always 0xFFFFFFFF (-1).
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| 0x04 || uint32 || 4 Bytes || unknown || During login has values 0x107, 0x108, 0x10A, etc. Afterwords it is always 0xFFFFFFFF (-1).
 
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Latest revision as of 12:48, 27 March 2018

Seems to happen on login and after every warp to a new zone when the player actor is spawned.

Opcode - 0x007
Source - Client
Data Size - 8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes timestamp The client's current timestamp.
0x04 uint32 4 Bytes unknown During login has values 0x107, 0x108, 0x10A, etc. Afterwords it is always 0xFFFFFFFF (-1).

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 timestamp unknown