Difference between revisions of "Game Opcodes:Unknown:0x132"

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(Created page with "Seems to happen whenever the player actor is recreated. Sets up the UI somehow? :; Opcode - 0x132 :; Source - Client :; Data Size - 0x28 bytes :; Requirements - None == Data...")
 
 
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:; Opcode - 0x132
 
:; Opcode - 0x132
:; Source - Client
+
:; Source - Server
 
:; Data Size - 0x28 bytes
 
:; Data Size - 0x28 bytes
 
:; Requirements - None
 
:; Requirements - None
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|-
 
|-
 
! 0x00
 
! 0x00
| colspan="4" style="background:#8FA6E8" | '''timestamp '''
+
| colspan="2" style="background:#8FA6E8" | '''unknown'''
| colspan="4" style="background:#8FA6E8" | '''unknown'''
+
| colspan="14" style="background:#8FA6E8" |
 +
|-
 +
! 0x10
 +
| colspan="16" style="background:#8FA6E8" | '''someString'''
 +
|-
 +
! 0x20
 +
| colspan="4" style="background:#8FA6E8" |
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Latest revision as of 15:43, 27 March 2018

Seems to happen whenever the player actor is recreated. Sets up the UI somehow?

Opcode - 0x132
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint16 2 Bytes unknown The client's current timestamp.
0x02 string 20 Bytes unknownString Some kind of string listing event modes. Known values: .

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 unknown
0x10 someString
0x20