Difference between revisions of "Game Opcodes:Unknown:0x132"
From FFXIV Classic Wiki
Line 33: | Line 33: | ||
| colspan="2" style="background:#8FA6E8" | '''unknown''' | | colspan="2" style="background:#8FA6E8" | '''unknown''' | ||
| colspan="14" style="background:#8FA6E8" | | | colspan="14" style="background:#8FA6E8" | | ||
+ | |- | ||
! 0x10 | ! 0x10 | ||
| colspan="16" style="background:#8FA6E8" | '''someString''' | | colspan="16" style="background:#8FA6E8" | '''someString''' | ||
+ | |- | ||
! 0x20 | ! 0x20 | ||
| colspan="4" style="background:#8FA6E8" | | | colspan="4" style="background:#8FA6E8" | |
Latest revision as of 15:43, 27 March 2018
Seems to happen whenever the player actor is recreated. Sets up the UI somehow?
- Opcode - 0x132
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint16 | 2 Bytes | unknown | The client's current timestamp. |
0x02 | string | 20 Bytes | unknownString | Some kind of string listing event modes. Known values: . |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unknown | |||||||||||||||
0x10 | someString | |||||||||||||||
0x20 |