Difference between revisions of "Game Opcodes:Set Actor Head Orientation (/w speed)"

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(Created page with "Moves the actor's head to look at an XYZ position. The speed of the animation can be changed. :; Opcode - 0x0DD :; Source - Server :; Data Size - 8 bytes :; Requirements - No...")
 
 
(4 intermediate revisions by the same user not shown)
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Moves the actor's head to look at an XYZ position. The speed of the animation can be changed.
+
Sets the actor's head to an orientation. The speed of the animation can be changed.
  
 
:; Opcode - 0x0DD
 
:; Opcode - 0x0DD
 
:; Source - Server
 
:; Source - Server
:; Data Size - 8 bytes
+
:; Data Size - 0x10 bytes
 
:; Requirements - None
 
:; Requirements - None
  
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|-
 
|-
 
| 0x00 || float || 4 Bytes || yaw || The horizontal orientation of the head.
 
| 0x00 || float || 4 Bytes || yaw || The horizontal orientation of the head.
 +
|-
 
| 0x04 || float || 4 Bytes || pitch || The vertical orientation of the head.
 
| 0x04 || float || 4 Bytes || pitch || The vertical orientation of the head.
 +
|-
 
| 0x08 || float|| 4 Bytes || speed || The speed at which to play the animation.
 
| 0x08 || float|| 4 Bytes || speed || The speed at which to play the animation.
 
|}
 
|}
 
== Notes ==
 
 
Animation names may be found by searching the map files.
 
  
 
== Visual Layout ==
 
== Visual Layout ==

Latest revision as of 09:11, 31 July 2018

Sets the actor's head to an orientation. The speed of the animation can be changed.

Opcode - 0x0DD
Source - Server
Data Size - 0x10 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 float 4 Bytes yaw The horizontal orientation of the head.
0x04 float 4 Bytes pitch The vertical orientation of the head.
0x08 float 4 Bytes speed The speed at which to play the animation.

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 yaw pitch speed 00 00 00 00