Difference between revisions of "Game Opcodes:Set Actor Appearance (x32)"

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(Created page with "Changes the various appearance slots on an actor. Up to 32 slots may be changed at a time. This is the one use most by retail. :; Opcode - 0x0D6 :; Source - Server :; Data Si...")
 
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! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 
|-
 
|-
| 0x00 || entry || 0x80 Bytes || appearanceEntries || Up to 16 entries that can be updated.
+
| 0x00 || entry || 0x100 Bytes || appearanceEntries || Up to 16 entries that can be updated.
 
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|-
 
| 0x100 || uint32 || 4 Bytes || numEntries || The number of entries being updated.
 
| 0x100 || uint32 || 4 Bytes || numEntries || The number of entries being updated.
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|-
 
|-
 
! 0x00
 
! 0x00
| colspan="16" rowspan="15" style="background:#8FA6E8" | '''data'''
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| colspan="16" rowspan="16" style="background:#8FA6E8" | '''data'''
 
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|-
 
! 0x10
 
! 0x10

Latest revision as of 12:01, 3 August 2018

Changes the various appearance slots on an actor. Up to 32 slots may be changed at a time. This is the one use most by retail.

Opcode - 0x0D6
Source - Server
Data Size - 0x108 bytes
Requirements - None

Entry

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes value The appearance value to put in this slot.
0x04 uint32 4 Bytes slot The slot it is changing.

Data

Offset Data Type Length Variable Description
0x00 entry 0x100 Bytes appearanceEntries Up to 16 entries that can be updated.
0x100 uint32 4 Bytes numEntries The number of entries being updated.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 data
0x10
0x20
0x30
0x40
0x50
0x60
0x70
0x80
0x90
0xA0
0xB0
0xC0
0xD0
0xE0
0xF0
0x100 numEntries 00 00 00 00 00 00 00 00 00 00 00 00