Difference between revisions of "Game Opcodes:Starting/Ending Cutscene"

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(Visual Layout)
(Visual Layout)
 
(One intermediate revision by the same user not shown)
Line 18: Line 18:
 
|-
 
|-
 
| 0x04 || string || 32 Bytes || cutsceneName || The name of the cutscene that started.
 
| 0x04 || string || 32 Bytes || cutsceneName || The name of the cutscene that started.
|-
 
| 0x24 || uint32 || 4 Bytes || unknown || Might be garbage data.
 
 
|}
 
|}
  
Line 39: Line 37:
 
! 0x20
 
! 0x20
 
| colspan="4" style="background:#8FA6E8" |
 
| colspan="4" style="background:#8FA6E8" |
| colspan="4" style="background:#CEE0F2" | '''unknown'''
+
| 00 || 00 || 00 || 00
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Latest revision as of 10:37, 25 June 2019

Sent by the client when the player starts and ends a cutscene.

Opcode - 0x0CE
Source - Client
Data Size - 0x48 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes unknown
0x04 string 32 Bytes cutsceneName The name of the cutscene that started.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 unknown
0x10 cutsceneName
0x20 00 00 00 00