Difference between revisions of "Game Opcodes:Linkshell Active Request"
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− | Client sends this when a Linkshell is set to active. | + | Client sends this when a Linkshell is set to active. Technically sent whenever the `_updateMemberAndInformation` function fires. |
:; Opcode - 0x130 | :; Opcode - 0x130 |
Latest revision as of 22:39, 29 May 2024
Client sends this when a Linkshell is set to active. Technically sent whenever the `_updateMemberAndInformation` function fires.
- Opcode - 0x130
- Source - Client
- Data Size - 0x10 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | actorID | The actor id of the player. |
0x04 | uint32 | 4 Bytes | groupType | Group type of the LS. Always 20002. |
0x08 | uint64 | 8 Bytes | groupID | The groupID of the active linkshell. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorID | groupType | groupID |