Difference between revisions of "Game Opcodes:Load Class Script for Actor"
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! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || uint32 || | + | | 0x00 || uint32 || 0x04 Bytes || serverCodes??? || Appears in different event packets. |
|- | |- | ||
− | | | + | | 0x08 || string || 0x20 Bytes || debugName || The name of the actor object; used mostly in debug tools within the lua engine. |
|- | |- | ||
− | | | + | | 0x24 || string || 0x20 Bytes || className || The name of the class that is being bound. |
|- | |- | ||
− | + | | 0x44 || luaParams || 0xC0 Bytes || params || Constructor params sent during instantiation. | |
− | |||
− | | 0x44 || luaParams || | ||
|} | |} | ||
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! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF | ! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF | ||
|- | |- | ||
− | ! | + | ! 0x000 |
− | | colspan=" | + | | colspan="4" style="background:#8FA6E8" | ''' serverCodes??? ''' |
− | |||
| colspan="12" style="background:#f1cbff" | ''' ''' | | colspan="12" style="background:#f1cbff" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x010 |
− | | colspan="16" style="background:#f1cbff" | ''' | + | | colspan="16" style="background:#f1cbff" | '''debugName''' |
|- | |- | ||
− | ! | + | ! 0x020 |
| colspan="4" style="background:#f1cbff" | ''''' | | colspan="4" style="background:#f1cbff" | ''''' | ||
| colspan="12" style="background:#CEE0F2" | ''' ''' | | colspan="12" style="background:#CEE0F2" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x030 |
| colspan="16" style="background:#CEE0F2" | '''className''' | | colspan="16" style="background:#CEE0F2" | '''className''' | ||
|- | |- | ||
− | ! | + | ! 0x040 |
| colspan="4" style="background:#CEE0F2" | ''' ''' | | colspan="4" style="background:#CEE0F2" | ''' ''' | ||
| colspan="12" style="background:#8FA6E8" | ''' ''' | | colspan="12" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x050 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x060 |
− | | colspan="16" style="background:#8FA6E8" | ''' | + | | colspan="16" style="background:#8FA6E8" | ''' ''' |
|- | |- | ||
− | ! | + | ! 0x070 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x080 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x090 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x0A0 |
− | | colspan="16" style="background:#8FA6E8" | ''' ''' | + | | colspan="16" style="background:#8FA6E8" | ''' params ''' |
|- | |- | ||
− | ! | + | ! 0x0B0 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x0C0 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x0D0 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x0E0 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- | ||
− | ! | + | ! 0x0F0 |
| colspan="16" style="background:#8FA6E8" | ''' ''' | | colspan="16" style="background:#8FA6E8" | ''' ''' | ||
|- | |- |
Latest revision as of 19:22, 28 May 2024
Binds a client script to an actor and instantiates the actor in the client's lua engine.
- Opcode - 0x0CC
- Source - Server
- Data Size - 0x128 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 0x04 Bytes | serverCodes??? | Appears in different event packets. |
0x08 | string | 0x20 Bytes | debugName | The name of the actor object; used mostly in debug tools within the lua engine. |
0x24 | string | 0x20 Bytes | className | The name of the class that is being bound. |
0x44 | luaParams | 0xC0 Bytes | params | Constructor params sent during instantiation. |
Notes
- The first constructor param is always the classpath to the lua script file.
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x000 | serverCodes??? | |||||||||||||||
0x010 | debugName | |||||||||||||||
0x020 | ||||||||||||||||
0x030 | className | |||||||||||||||
0x040 | ||||||||||||||||
0x050 | ||||||||||||||||
0x060 | ||||||||||||||||
0x070 | ||||||||||||||||
0x080 | ||||||||||||||||
0x090 | ||||||||||||||||
0x0A0 | params | |||||||||||||||
0x0B0 | ||||||||||||||||
0x0C0 | ||||||||||||||||
0x0D0 | ||||||||||||||||
0x0E0 | ||||||||||||||||
0x0F0 | ||||||||||||||||
0x100 | ||||||||||||||||
0x110 | ||||||||||||||||
0x120 |