Difference between revisions of "Game Opcodes:EndClientOrderEvent"
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(Created page with "Ends a currently running event. :; Opcode - 0x131 :; Source - Server :; Data Size - 0x50 bytes :; Requirements - None == Data == {| class="wikitable sortable" width="100%"...") |
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| 0x00 || actorID || 4 Bytes || playerActorID || The actor id of the player ending this event. | | 0x00 || actorID || 4 Bytes || playerActorID || The actor id of the player ending this event. | ||
|- | |- | ||
− | | | + | | 0x04 || uint32 || 4 Bytes || unknown || Might be unused? Always 0 so far. |
|- | |- | ||
− | | | + | | 0x08 || byte || 1 Bytes || eventType || Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
|- | |- | ||
− | | | + | | 0x09 || string || 32 Bytes || eventName || The name of the event that is being ended. |
|} | |} | ||
== Notes == | == Notes == | ||
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== Visual Layout == | == Visual Layout == | ||
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! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF | ! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF | ||
|- | |- | ||
− | ! | + | ! 0x00 |
− | | colspan=" | + | | colspan="4" style="background:#8FA6E8" | '''actorID''' |
− | | colspan=" | + | | colspan="4" style="background:#8FA6E8" | '''unknown''' |
− | | colspan=" | + | | colspan="1" style="background:#8FA6E8" | '''eventType''' |
− | + | | colspan="7" style="background:#f1cbff" | | |
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− | ! | + | ! 0x10 |
− | | colspan="16" style="background:# | + | | colspan="16" style="background:#f1cbff" | '''eventName''' |
|- | |- | ||
− | ! | + | ! 0x20 |
− | | colspan=" | + | | colspan="9" style="background:#f1cbff" | |
|} | |} | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 11:16, 5 July 2019
Ends a currently running event.
- Opcode - 0x131
- Source - Server
- Data Size - 0x50 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | playerActorID | The actor id of the player ending this event. |
0x04 | uint32 | 4 Bytes | unknown | Might be unused? Always 0 so far. |
0x08 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
0x09 | string | 32 Bytes | eventName | The name of the event that is being ended. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorID | unknown | eventType | |||||||||||||
0x10 | eventName | |||||||||||||||
0x20 |