Difference between revisions of "Game Opcodes:SetPushEventConditionWithFan"
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| colspan="4" style="background:#CEE0F2" | '''unknown''' | | colspan="4" style="background:#CEE0F2" | '''unknown''' | ||
| colspan="4" style="background:#CEE0F2" | '''unknown''' | | colspan="4" style="background:#CEE0F2" | '''unknown''' | ||
− | | colspan="1" style="background:#8FA6E8" | ''' | + | | colspan="1" style="background:#8FA6E8" | '''options''' |
− | | colspan="1" style="background:# | + | | colspan="1" style="background:#8FA6E8" | '''priority''' |
| colspan="1" style="background:#8FA6E8" | '''isSilent''' | | colspan="1" style="background:#8FA6E8" | '''isSilent''' | ||
| colspan="5" style="background:#8FA6E8" | | | colspan="5" style="background:#8FA6E8" | |
Latest revision as of 11:38, 30 June 2019
Sets a push event trigger to this actor. "Push" events are collision tested events, this one specifically setting a trigger fan around the actor.
- Opcode - 0x170
- Source - Server
- Data Size - 0x40 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | float | 4 Bytes | radius | How far the trigger circle extends from the actor. |
0x04 | float | 4 Bytes | unknown | |
0x08 | float | 4 Bytes | unknown | |
0x0C | float | 4 Bytes | unknown | |
0x08 | float | 4 Bytes | unknown | |
0x0C | float | 4 Bytes | unknown | |
0x10 | byte | 1 Bytes | options | Changes behavior of the push circle. If 0x11; triggers when player leaves the circle. If 0x1, triggers when player enters the circle. |
0x11 | byte | 1 Bytes | priority | |
0x12 | byte | 1 Bytes | isSilent | If 0x1, does not cause the UI and player to lockup. |
0x13 | string | 25 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
Notes
Generic events are usually named "pushDefault". Certain scripts require specific event names; ie: PushCommands need a "pushCommandIn" and "pushCommandOut" trigger.
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | radius | unknown | unknown | unknown | ||||||||||||
0x10 | unknown | unknown | options | priority | isSilent | |||||||||||
0x20 | eventName | |||||||||||||||
0x30 |