Difference between revisions of "Game Opcodes:Pong"
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| 0x000 || uint32 || 4 Bytes || pingValue || The value given by the client on it's ping packet. | | 0x000 || uint32 || 4 Bytes || pingValue || The value given by the client on it's ping packet. | ||
|- | |- | ||
− | | 0x004 || uint32 || 4 Bytes || unknown || Seems to control speed of position updates. | + | | 0x004 || uint32 || 4 Bytes || unknown || Seems to control speed of position updates. Client is hardcoded to compare this value with 0x14D. If it's not this position packet send rate slow down. |
|} | |} | ||
Revision as of 13:25, 30 June 2019
Reply to clients ping.
- Opcode - 0x001
- Source - Server
- Data Size - 0x20 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x000 | uint32 | 4 Bytes | pingValue | The value given by the client on it's ping packet. |
0x004 | uint32 | 4 Bytes | unknown | Seems to control speed of position updates. Client is hardcoded to compare this value with 0x14D. If it's not this position packet send rate slow down. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | pingValue | positionTimer | Unknown | Unknown | ||||||||||||
0x10 | Unknown | Unknown | Unknown | Unknown |