Difference between revisions of "Game Opcodes:Group Members Body (x8, variable)"

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(Data)
(Visual Layout)
Line 59: Line 59:
 
| colspan="4" style="background:#8FA6E8" | '''actorId'''
 
| colspan="4" style="background:#8FA6E8" | '''actorId'''
 
| colspan="4" style="background:#8FA6E8" | '''localizedName'''
 
| colspan="4" style="background:#8FA6E8" | '''localizedName'''
 +
| colspan="4" style="background:#8FA6E8" | '''unknown'''
 
| colspan="1" style="background:#8FA6E8" | '''flag?'''
 
| colspan="1" style="background:#8FA6E8" | '''flag?'''
 
| colspan="1" style="background:#8FA6E8" | '''isOnline'''
 
| colspan="1" style="background:#8FA6E8" | '''isOnline'''
| colspan="6" style="background:#C0E8A7" | ''''''
+
| colspan="2" style="background:#C0E8A7" | ''''''
 
|-
 
|-
 
! 0x10
 
! 0x10
Line 67: Line 68:
 
|-
 
|-
 
! 0x20
 
! 0x20
| colspan="10" style="background:#C0E8A7" | ''''''
+
| colspan="12" style="background:#C0E8A7" | ''''''
| 00 || 00 || 00 || 00 || 00 || 00
+
| 00 || 00 || 00 || 00
 
|-
 
|-
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Revision as of 18:24, 29 May 2024

Feeds in members into the current group sequence.

Opcode - 0x17F
Source - Server
Data Size - 0x190 bytes
Requirements - Started with a Game Opcodes:Group Header and Game Opcodes:Group Begin. Finish with a Game Opcodes:Group End. Sequence must match!!!!

Data

Offset Data Type Length Variable Description
0x00 uint64 8 Bytes locationCode The place id this group is in (???).
0x08 uint64 8 Bytes sequenceId This ID must have not been used before; and match later packets in this sequence.
0x10 GroupEntry 0x30 Bytes entry
0x190 uint32 4 Bytes numEntriesInPacket The number of entries that were in this packet.

Group Entry

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes actorId The id of this member.
0x04 uint32 4 Bytes localizedNameId The id if using a localized name.
0x08 uint32 4 Bytes unknown
0x09 byte 1 Bytes flag Unknown flag.
0x0A byte 1 Bytes isOnline 1 if member is online.
0x0A string 0x20 Bytes customName The name if using a custom name.

Notes

Visual Layout

Group Entry Layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorId localizedName unknown flag? isOnline '
0x10 customName
0x20 ' 00 00 00 00