Difference between revisions of "Game Opcodes:SetNoticeEventCondition"
From FFXIV Classic Wiki
(Created page with "Sets a notice event trigger to this actor. It is still not confirmed what a "notice event" is, but almost every actor has this. It might be just to allow KickEvents to happen,...") |
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! 0x10 | ! 0x10 | ||
| colspan="16" style="background:#CEE0F2" | '''eventName''' | | colspan="16" style="background:#CEE0F2" | '''eventName''' | ||
+ | |- | ||
+ | ! 0x20 | ||
+ | | colspan="2" style="background:#CEE0F2" | | ||
+ | | 00 || 00 || 00 || 00 || 00 || 00 | ||
|} | |} | ||
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[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 22:53, 22 June 2019
Sets a notice event trigger to this actor. It is still not confirmed what a "notice event" is, but almost every actor has this. It might be just to allow KickEvents to happen, sort of a default entry point for events.
- Opcode - 0x16B
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | priority | Unknown for sure. |
0x01 | byte | 1 Bytes | isDisabled | If 1, event won't fire. |
0x02 | string | 26 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
Notes
Usually the event name is set to "noticeEvent".
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | priority | isDisabled | ||||||||||||||
0x10 | eventName | |||||||||||||||
0x20 | 00 | 00 | 00 | 00 | 00 | 00 |