Difference between revisions of "Game Opcodes:SetEmoteEventCondition"
From FFXIV Classic Wiki
(Created page with "Sets an emote event trigger to this actor. Theoretically causes an emote to trigger this event, however it has not been successfully trigger yet. :; Opcode - 0x16C :; Source...") |
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| 0x00 || byte || 1 Bytes || priority || Unknown for sure. | | 0x00 || byte || 1 Bytes || priority || Unknown for sure. | ||
|- | |- | ||
− | | 0x01 || byte || | + | | 0x01 || byte || 1 Bytes || isDisabled || If 1, event won't fire. |
|- | |- | ||
− | | | + | | 0x02 || byte || 2 Bytes || emoteID || Just a guess |
+ | |- | ||
+ | | 0x04 || string || 24 Bytes || eventName || The name of the event that will be sent when a Start/End event is fired. | ||
|} | |} | ||
Revision as of 12:13, 19 August 2018
Sets an emote event trigger to this actor. Theoretically causes an emote to trigger this event, however it has not been successfully trigger yet.
- Opcode - 0x16C
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | priority | Unknown for sure. |
0x01 | byte | 1 Bytes | isDisabled | If 1, event won't fire. |
0x02 | byte | 2 Bytes | emoteID | Just a guess |
0x04 | string | 24 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
Notes
Event names can be "emoteDefault1" to emoteDefault8".
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | priority | emoteID | ||||||||||||||
0x10 | eventName |