Difference between revisions of "Game Opcodes:SetPushEventConditionWithFan"
From FFXIV Classic Wiki
(Created page with "Sets a push event trigger to this actor. "Push" events are collision tested events, this one specifically setting a trigger fan around the actor. :; Opcode - 0x170 :; Source...") |
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| 0x0C || float || 4 Bytes || unknown || | | 0x0C || float || 4 Bytes || unknown || | ||
|- | |- | ||
− | | 0x10 || byte || 1 Bytes || | + | | 0x10 || byte || 1 Bytes || options || Changes behavior of the push circle. If 0x11; triggers when player leaves the circle. If 0x1, triggers when player enters the circle. |
|- | |- | ||
− | | 0x11 || byte || 1 Bytes || | + | | 0x11 || byte || 1 Bytes || priority || |
|- | |- | ||
| 0x12 || byte || 1 Bytes || isSilent || If 0x1, does not cause the UI and player to lockup. | | 0x12 || byte || 1 Bytes || isSilent || If 0x1, does not cause the UI and player to lockup. |
Revision as of 11:38, 30 June 2019
Sets a push event trigger to this actor. "Push" events are collision tested events, this one specifically setting a trigger fan around the actor.
- Opcode - 0x170
- Source - Server
- Data Size - 0x40 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | float | 4 Bytes | radius | How far the trigger circle extends from the actor. |
0x04 | float | 4 Bytes | unknown | |
0x08 | float | 4 Bytes | unknown | |
0x0C | float | 4 Bytes | unknown | |
0x08 | float | 4 Bytes | unknown | |
0x0C | float | 4 Bytes | unknown | |
0x10 | byte | 1 Bytes | options | Changes behavior of the push circle. If 0x11; triggers when player leaves the circle. If 0x1, triggers when player enters the circle. |
0x11 | byte | 1 Bytes | priority | |
0x12 | byte | 1 Bytes | isSilent | If 0x1, does not cause the UI and player to lockup. |
0x13 | string | 25 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
Notes
Generic events are usually named "pushDefault". Certain scripts require specific event names; ie: PushCommands need a "pushCommandIn" and "pushCommandOut" trigger.
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | radius | unknown | unknown | unknown | ||||||||||||
0x10 | unknown | unknown | direction | unknown | isSilent | |||||||||||
0x20 | eventName | |||||||||||||||
0x30 |