Difference between revisions of "Game Opcodes:Set Actor Name"

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(Visual Layout)
(Visual Layout)
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| colspan="16" style="background:#CEE0F2" | '''customName '''
 
| colspan="16" style="background:#CEE0F2" | '''customName '''
 
|-
 
|-
! 0x10
+
! 0x20
 
| colspan="4" style="background:#CEE0F2" |
 
| colspan="4" style="background:#CEE0F2" |
 +
| 00 || 00 || 00 || 00
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Revision as of 11:32, 5 September 2018

Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire.

Opcode - 0x13D
Source - Server
Data Size - 0x48 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 int32 1 Bytes displayNameID Sets a localized display name. If it is a custom display name (IE: Player Name), set to -1 (0xFFFFFFFF).
0x20 string 32 Bytes customName If the above is set to -1, this string will be the name.

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 displayNameID
0x10 customName
0x20 00 00 00 00