Difference between revisions of "ZiPatch File Structure"
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+ | === DELD === |
Revision as of 16:58, 6 June 2019
History
ZiPatch (.patch) files are a compressed file format for FINAL FANTASY XIV. This file format was later modified in 2012 for DRAGON QUEST X and FINAL FANTASY XIV: A Realm Reborn, which are more similar in their DAT structure to each other than to FINAL FANTASY XIV. As such, many of the block types found in this version have been deprecated; however, static analysis of the A Realm Reborn executables indicate that they may still be able to read this version.
File Header
ZiPatch files have a unique file header, which is used to identify the file format. The ZiPatch File Header is immediately followed by n blocks, each of which carry specific instructions.
91 5A 49 50 41 54 43 48 0D 0A 1A 0A ‘ZIPATCH....
Block Structure
[StructLayout(LayoutKind.Sequential, Pack=4)] struct Block { int _dataSize; // Little Endian byte[] _data; // data.Length is dataSize + 4 (inclusive of block type identifier) [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)] byte[] _crc; // crc is a standard CRC32 checksum (RFC 1952) of data }
The slice of data[0..3] is a string used to identify the block type. Static analysis of ffxivupdater.exe indicates the following block types as valid.
FHDR APLY APFS ETRY ADIR DELD
FHDR
The FHDR block is a summary of the changes that will take place as a result of applying the ZiPatch.
[StructLayout(LayoutKind.Sequential, Pack=4, Size=20)] struct FileHeader { [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)] byte[] _version; // version format is unknown, but may be major/minor. Analysis of ffxivupdater.exe indicates the string FileHeaderV2. [00 00 02 00] observed [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)] byte[] _result; // DIFF or HIST observed int _numEntryFile; // Little Endian int _numAddDirectory; // Little Endian int _numDeleteDirectory; // Little Endian }