Difference between revisions of "Game Opcodes:EndClientOrderEvent"
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| colspan="4" style="background:#8FA6E8" | '''actorID''' | | colspan="4" style="background:#8FA6E8" | '''actorID''' | ||
| colspan="4" style="background:#8FA6E8" | '''unknown''' | | colspan="4" style="background:#8FA6E8" | '''unknown''' | ||
− | | colspan="1" style="background:# | + | | colspan="1" style="background:#8FA6E8" | '''unknown''' |
| colspan="7" style="background:#f1cbff" | | | colspan="7" style="background:#f1cbff" | | ||
|- | |- |
Revision as of 15:25, 22 June 2019
Ends a currently running event.
- Opcode - 0x131
- Source - Server
- Data Size - 0x50 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | playerActorID | The actor id of the player ending this event. |
0x02 | uint32 | 4 Bytes | unknown | |
0x09 | byte | 1 Bytes | unknown | |
0x0A | string | 32 Bytes | eventName | The name of the event that is being ended. |
Notes
- Unknown 1 & 2 is used in a bunch of places. Unknown what it is.
- The first constructor param is always the classpath to the lua script file.
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorID | unknown | unknown | |||||||||||||
0x10 | eventName | |||||||||||||||
0x20 |