Difference between revisions of "Game Opcodes:SetNoticeEventCondition"
From FFXIV Classic Wiki
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(→Data) |
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| 0x00 || byte || 1 Bytes || priority || Unknown for sure. | | 0x00 || byte || 1 Bytes || priority || Unknown for sure. | ||
|- | |- | ||
− | | 0x01 || byte || 1 Bytes || | + | | 0x01 || byte || 1 Bytes || isSilent || If 1, event won't fire. |
|- | |- | ||
| 0x02 || string || 26 Bytes || eventName || The name of the event that will be sent when a Start/End event is fired. | | 0x02 || string || 26 Bytes || eventName || The name of the event that will be sent when a Start/End event is fired. |
Revision as of 11:41, 30 June 2019
Sets a notice event trigger to this actor. It is still not confirmed what a "notice event" is, but almost every actor has this. It might be just to allow KickEvents to happen, sort of a default entry point for events.
- Opcode - 0x16B
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | priority | Unknown for sure. |
0x01 | byte | 1 Bytes | isSilent | If 1, event won't fire. |
0x02 | string | 26 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
Notes
Usually the event name is set to "noticeEvent".
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | priority | isDisabled | ||||||||||||||
0x10 | eventName | |||||||||||||||
0x20 | 00 | 00 | 00 | 00 | 00 | 00 |