Difference between revisions of "Game Opcodes:SetNoticeEventCondition"

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(Data)
(Visual Layout)
 
Line 36: Line 36:
 
! 0x00
 
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| colspan="1" style="background:#8FA6E8" | '''priority'''
 
| colspan="1" style="background:#8FA6E8" | '''priority'''
| colspan="1" style="background:#8FA6E8" | '''isDisabled'''
+
| colspan="1" style="background:#8FA6E8" | '''isSilent'''
 
| colspan="14" style="background:#CEE0F2" |  
 
| colspan="14" style="background:#CEE0F2" |  
 
|-
 
|-

Latest revision as of 11:41, 30 June 2019

Sets a notice event trigger to this actor. It is still not confirmed what a "notice event" is, but almost every actor has this. It might be just to allow KickEvents to happen, sort of a default entry point for events.

Opcode - 0x16B
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 byte 1 Bytes priority Unknown for sure.
0x01 byte 1 Bytes isSilent If 1, event won't fire.
0x02 string 26 Bytes eventName The name of the event that will be sent when a Start/End event is fired.

Notes

Usually the event name is set to "noticeEvent".

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 priority isSilent
0x10 eventName
0x20 00 00 00 00 00 00