Difference between revisions of "Game Opcodes:Set Map"
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Revision as of 19:18, 23 March 2018
Sets up the client to load a new map. Note that loading is not immediate.
- Opcode - 0x005
- Data Size - 16 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | mapID | The map file the client should load. |
0x04 | uint32 | 4 Bytes | regionID | The zoneID the player is loading into. This changes the naming of where the player "is". |
0x08 | uint32 | 4 Bytes | unknown | Retail always set this value to 0x28. |
Notes
- mapID corresponds to the top level map files in the client's data folder.
- A list of names the regionID links to is in xtx_placeName.