Difference between revisions of "Game Opcodes:Ping"

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(Data)
(Visual Layout)
Line 30: Line 30:
 
! 0x00
 
! 0x00
 
| colspan="4" style="background:#CEE0F2" | '''pingValue'''
 
| colspan="4" style="background:#CEE0F2" | '''pingValue'''
| colspan="4" style="background:#AAAAAA" | '''Unknown'''
+
| 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 ||  
| colspan="4" style="background:#AAAAAA" | '''Unknown'''
 
| colspan="4" style="background:#AAAAAA" | '''Unknown'''
 
 
|-
 
|-
 
! 0x10
 
! 0x10
| colspan="4" style="background:#AAAAAA" | '''Unknown'''
+
| 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00 || 00
| colspan="4" style="background:#AAAAAA" | '''Unknown'''
 
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Revision as of 13:30, 30 June 2019

A ping from the client to make sure it is still connected and measure latency.

Opcode - 0x001
Source - Client
Data Size - 0x18 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x000 uint32 4 Bytes pingValue Incrementing tick value that the server should send back on it's pong.

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 pingValue 00 00 00 00 00 00 00 00 00 00 00 00
0x10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00