Difference between revisions of "Game Opcodes:Mass Delete Actor Body (x10)"

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(Created page with "Adds one actor to be exempted from deletion. Must be called after Mass Delete Actor Start and before Game Opcodes:Mass Delete Actor En...")
 
 
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Adds one actor to be exempted from deletion. Must be called after [[Game Opcodes:Mass Delete Actor End|Mass Delete Actor Start]] and before [[Game Opcodes:Mass Delete Actor End|Mass Delete Actor End]].
+
Adds ten actors to be exempted from deletion. Must be called after [[Game Opcodes:Mass Delete Actor End|Mass Delete Actor Start]] and before [[Game Opcodes:Mass Delete Actor End|Mass Delete Actor End]].
  
:; Opcode - 0x010
+
:; Opcode - 0x009
:; Data Size - 8 bytes
+
:; Data Size - 40 bytes
 
:; Requirements - None
 
:; Requirements - None
  
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! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 
|-
 
|-
| 0x00 || uint32 || 4 Bytes || actorId || The actor to exempt.
+
| 0x00 || uint32[10] || 40 Bytes || actorId || The actor to exempt.
 
|}
 
|}

Latest revision as of 19:41, 23 March 2018

Adds ten actors to be exempted from deletion. Must be called after Mass Delete Actor Start and before Mass Delete Actor End.

Opcode - 0x009
Data Size - 40 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32[10] 40 Bytes actorId The actor to exempt.