Difference between revisions of "Game Opcodes:Target Selected"

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(Created page with "Sent by the client when the player sets or changes their current target. Move the actor's head when this happens. :; Opcode - 0x0CD :; Source - Client :; Data Size - 8 bytes...")
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Revision as of 12:03, 26 March 2018

Sent by the client when the player sets or changes their current target. Move the actor's head when this happens.

Opcode - 0x0CD
Source - Client
Data Size - 8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes currentTarget The current target's actorID. 0x04 uint32 4 Bytes unknown Unknown.

Notes

  • 0xC0000000 is sent if the current target is cleared (no target selected).


Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 currentTarget unknown