Difference between revisions of "Game Opcodes:Target Selected"
From FFXIV Classic Wiki
(Created page with "Sent by the client when the player sets or changes their current target. Move the actor's head when this happens. :; Opcode - 0x0CD :; Source - Client :; Data Size - 8 bytes...") |
(No difference)
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Revision as of 12:03, 26 March 2018
Sent by the client when the player sets or changes their current target. Move the actor's head when this happens.
- Opcode - 0x0CD
- Source - Client
- Data Size - 8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description | |||||
---|---|---|---|---|---|---|---|---|---|
0x00 | uint32 | 4 Bytes | currentTarget | The current target's actorID. | 0x04 | uint32 | 4 Bytes | unknown | Unknown. |
Notes
- 0xC0000000 is sent if the current target is cleared (no target selected).
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | currentTarget | unknown |