Difference between revisions of "Game Opcodes:Group Members Body (x8, variable)"
From FFXIV Classic Wiki
(Created page with "Feeds in members into the current group sequence. :; Opcode - 0x17F :; Source - Server :; Data Size - 0x190 bytes :; Requirements - Started with a Game Opcodes:Group Header...") |
(No difference)
|
Revision as of 18:20, 29 May 2024
Feeds in members into the current group sequence.
- Opcode - 0x17F
- Source - Server
- Data Size - 0x190 bytes
- Requirements - Started with a Game Opcodes:Group Header and Game Opcodes:Group Begin. Finish with a Game Opcodes:Group End. Sequence must match!!!!
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | uint64 | 8 Bytes | locationCode | The place id this group is in (???). |
| 0x08 | uint64 | 8 Bytes | sequenceId | This ID must have not been used before; and match later packets in this sequence. |
| 0x10 | GroupEntry | 0x30 Bytes | entry | |
| 0x190 | uint32 | 4 Bytes | numEntriesInPacket | The number of entries that were in this packet. |
Notes
Visual Layout
| Group Entry Layout | ||||||||||||||||
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | actorId | localizedName | flag? | isOnline | ' | |||||||||||
| 0x10 | customName | |||||||||||||||
| 0x20 | ' | 00 | 00 | 00 | 00 | 00 | 00 | |||||||||