Difference between revisions of "Game Opcodes:Group Members Body (x8, variable)"
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(Created page with "Feeds in members into the current group sequence. :; Opcode - 0x17F :; Source - Server :; Data Size - 0x190 bytes :; Requirements - Started with a Game Opcodes:Group Header...") |
(No difference)
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Revision as of 18:20, 29 May 2024
Feeds in members into the current group sequence.
- Opcode - 0x17F
- Source - Server
- Data Size - 0x190 bytes
- Requirements - Started with a Game Opcodes:Group Header and Game Opcodes:Group Begin. Finish with a Game Opcodes:Group End. Sequence must match!!!!
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint64 | 8 Bytes | locationCode | The place id this group is in (???). |
0x08 | uint64 | 8 Bytes | sequenceId | This ID must have not been used before; and match later packets in this sequence. |
0x10 | GroupEntry | 0x30 Bytes | entry | |
0x190 | uint32 | 4 Bytes | numEntriesInPacket | The number of entries that were in this packet. |
Notes
Visual Layout
Group Entry Layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorId | localizedName | flag? | isOnline | ' | |||||||||||
0x10 | customName | |||||||||||||||
0x20 | ' | 00 | 00 | 00 | 00 | 00 | 00 |