Difference between revisions of "Game Opcodes:Delete Group"
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(Created page with "Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled. :; Opcode - 0x143 :; Source - Server :; Data Size - 0x20...") |
(No difference)
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Revision as of 18:45, 29 May 2024
Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled.
- Opcode - 0x143
- Source - Server
- Data Size - 0x20 bytes
- Requirements - None
Contents
Data
Offset | Data Type | Length | Variable | Description | 0x00 | uint64 | 8 Bytes | unk | |
---|---|---|---|---|---|---|---|---|---|
0x08 | uint64 | 8 Bytes | groupIndex1 | Group ID, usually matched groupIndex2?? | |||||
0x10 | uint64 | 8 Bytes | unk2 | ||||||
0x18 | uint64 | 8 Bytes | groupIndex2 | Group Id. |
Group Entry
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | actorId | The id of this member. |
0x04 | uint32 | 4 Bytes | localizedNameId | The id if using a localized name. |
0x08 | uint32 | 4 Bytes | unknown | |
0x0C | byte | 1 Bytes | flag | Unknown flag. |
0x0D | byte | 1 Bytes | isOnline | 1 if member is online. |
0x0E | string | 0x20 Bytes | customName | The name if using a custom name. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unknown1 | groupIndex1 | ||||||||||||||
0x10 | unknown2 | groupIndex2 |