Difference between revisions of "Game Opcodes:Set Active Linkshell"
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(Created page with "Sets the current active Linkshell. :; Opcode - 0x18A :; Source - Server :; Data Size - 0x68 bytes :; Requirements - None == Data == {| class="wikitable sortable" width="100...") |
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Latest revision as of 19:14, 29 May 2024
Sets the current active Linkshell.
- Opcode - 0x18A
- Source - Server
- Data Size - 0x68 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | uint64 | 8 Bytes | activeGroupId | The group ID of the linkshell to set active. |
| 0x40 | uint32 | 4 Bytes | groupTypeId | The type of group; should be set to 0x4E22. This is likely the Group Header being reused here? |
| 0x60 | uint32 | 4 Bytes | activeGroupIndex | The list position of the linkshell being activated. |
Notes
Visual Layout
| Game Opcode layout | ||||||||||||||||
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | activeGroupId | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | |||||||
| 0x10 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 0x20 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 0x30 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 0x40 | groupTypeId | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | |||
| 0x50 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 0x60 | activeGroupIndex | 00 | 00 | 00 | 00 | |||||||||||