Difference between revisions of "Game Opcodes:Unknown:0x007"
From FFXIV Classic Wiki
(Created page with "Seems to happen on login and after every warp to a new zone when the player actor is spawned. :; Opcode - 0x007 :; Source - Client :; Data Size - 8 bytes :; Requirements - N...") |
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| 0x00 || uint32 || 4 Bytes || timestamp || The client's current timestamp. | | 0x00 || uint32 || 4 Bytes || timestamp || The client's current timestamp. | ||
|- | |- | ||
− | | 0x04 || uint32 || 4 Bytes || unknown || | + | | 0x04 || uint32 || 4 Bytes || unknown || During login has values 0x107, 0x108, 0x10A, etc. Afterwords it is always 0xFFFFFFFF (-1). |
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Latest revision as of 12:48, 27 March 2018
Seems to happen on login and after every warp to a new zone when the player actor is spawned.
- Opcode - 0x007
- Source - Client
- Data Size - 8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | timestamp | The client's current timestamp. |
0x04 | uint32 | 4 Bytes | unknown | During login has values 0x107, 0x108, 0x10A, etc. Afterwords it is always 0xFFFFFFFF (-1). |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | timestamp | unknown |