Difference between revisions of "Game Opcodes:Unknown:0x002"
From FFXIV Classic Wiki
(→Visual Layout) |
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Line 3: | Line 3: | ||
:; Opcode - 0x002 | :; Opcode - 0x002 | ||
:; Source - Client | :; Source - Client | ||
− | :; Data Size - | + | :; Data Size - 0x10 bytes |
:; Requirements - None | :; Requirements - None | ||
Latest revision as of 13:23, 27 March 2018
Happens on login after a 0x002 packet is sent.
- Opcode - 0x002
- Source - Client
- Data Size - 0x10 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x0C | uint32 | 4 Bytes | playerActorID | The actor ID of the player's actor. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | actorID | 00 | 00 | 00 | 00 |