Difference between revisions of "Game Opcodes:Respond Achievement Completion Rate"
From FFXIV Classic Wiki
(Created page with "When a player opens an achievement's details the client requests the completion info. This packet sends the amount completed and/or checks off any objectives. :; Opcode - 0x1...") |
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| 0x00 || uint32 || 4 Bytes || achievementID || The ID of the achievement info is being sent for. | | 0x00 || uint32 || 4 Bytes || achievementID || The ID of the achievement info is being sent for. | ||
+ | |- | ||
| 0x04 || uint32 || 4 Bytes || completionRate || If it's progress based, how many units have been completed. | | 0x04 || uint32 || 4 Bytes || completionRate || If it's progress based, how many units have been completed. | ||
+ | |- | ||
| 0x08 || uint32 || 4 Bytes || objectiveFlags || If it's objective based, which objectives were completed. | | 0x08 || uint32 || 4 Bytes || objectiveFlags || If it's objective based, which objectives were completed. | ||
|} | |} |
Latest revision as of 17:11, 27 March 2018
When a player opens an achievement's details the client requests the completion info. This packet sends the amount completed and/or checks off any objectives.
- Opcode - 0x19F
- Source - Server
- Data Size - 0x10 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | achievementID | The ID of the achievement info is being sent for. |
0x04 | uint32 | 4 Bytes | completionRate | If it's progress based, how many units have been completed. |
0x08 | uint32 | 4 Bytes | objectiveFlags | If it's objective based, which objectives were completed. |
Visual Layout
Packet Data Layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | achievementID | completionRate | objectiveFlags | 00 | 00 | 00 | 00 |