Difference between revisions of "Game Opcodes:Set Actor Position"
From FFXIV Classic Wiki
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== Notes == | == Notes == | ||
+ | |||
+ | == Spawn Types == | ||
+ | |||
+ | The following spawn types were discovered through testing and confirmed in the assembly at `0x58B2D7`. What each does hasn't been 100% confirmed. | ||
+ | |||
+ | {| class="wikitable sortable" width="100%" | ||
+ | ! width="50px" style="text-align: center; font-size: 14px;" | Value | ||
+ | ! style="text-align: center; font-size: 14px;" | Description | ||
+ | |- | ||
+ | | 0x01 || | ||
+ | |- | ||
+ | | 0x02 || | ||
+ | |- | ||
+ | | 0x03 || | ||
+ | |- | ||
+ | | 0x04 || | ||
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+ | | 0x05 || | ||
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+ | | 0x06 || | ||
+ | |- | ||
+ | | 0x07 || | ||
+ | |- | ||
+ | | 0x08 || | ||
+ | |- | ||
+ | | 0x09 || | ||
+ | |- | ||
+ | | 0x0A || | ||
+ | |- | ||
+ | | 0x0F || | ||
+ | |- | ||
+ | | 0x10 || | ||
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+ | | 0x11 || | ||
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+ | | 0x16 || | ||
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+ | |- | ||
+ | | 0x18 || | ||
+ | |} | ||
== Visual Layout == | == Visual Layout == |
Revision as of 11:59, 30 July 2018
Sets the spawn parameters for an actor that was just instantiated.
- Opcode - 0x0CE
- Source - Server
- Data Size - 48 bytes
- Requirements - None
Contents
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | unknown | |
0x04 | uint32 | 4 Bytes | actorID | The actor ID that this applies to. |
0x08 | float | 4 Bytes | xPosition | The X position of the spawning actor. |
0x0C | float | 4 Bytes | yPosition | The Y position of the spawning actor. |
0x10 | float | 4 Bytes | zPosition | The Z position of the spawning actor. |
0x14 | float | 4 Bytes | rotation | The rotation of the spawning actor. |
0x24 | uint16 | 2 Bytes | spawnType | The animation to play when this actor spawns. |
0x26 | uint16 | 2 Bytes | isZoningPlayer | This has to be 1 if the actor is a player being zoned. |
Notes
Spawn Types
The following spawn types were discovered through testing and confirmed in the assembly at `0x58B2D7`. What each does hasn't been 100% confirmed.
Value | Description |
---|---|
0x01 | |
0x02 | |
0x03 | |
0x04 | |
0x05 | |
0x06 | |
0x07 | |
0x08 | |
0x09 | |
0x0A | |
0x0F | |
0x10 | |
0x11 | |
0x12 | |
0x13 | |
0x14 | |
0x15 | |
0x16 | |
0x17 | |
0x18 |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unknown | actorID | xPosition | yPosition | ||||||||||||
0x10 | zPosition | rotation | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | ||||||
0x20 | 00 | 00 | 00 | 00 | spawnType | isPlayerZoning |