Difference between revisions of "Game Opcodes:Move Actor to Position"

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(Visual Layout)
(Data)
Line 27: Line 27:
 
| 0x14 || float || 4 Bytes || rotation || The rotation of the new position.
 
| 0x14 || float || 4 Bytes || rotation || The rotation of the new position.
 
|-
 
|-
| 0x18 || float || 2 Bytes || moveState || The type of movement being preformed (0: standing, 1: walking, 2: running).  
+
| 0x18 || uint16 || 2 Bytes || moveState || The type of movement being preformed (0: standing, 1: walking, 2: running).  
 +
|-
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| 0x20 || float || 4 Bytes || unknown ||
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|-
 +
| 0x24 || float || 4 Bytes || unknown ||
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|-
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| 0x28 || float || 4 Bytes || unknown ||
 
|}
 
|}
  

Revision as of 15:41, 30 July 2018

Moves the actor to a new position, with some kind of move state.

Opcode - 0x0CF
Source - Server
Data Size - 50 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes unknown
0x04 uint32 4 Bytes unknown
0x08 float 4 Bytes xPosition The X position to move to.
0x0C float 4 Bytes yPosition The Y position to move to.
0x10 float 4 Bytes zPosition The Z position to move to.
0x14 float 4 Bytes rotation The rotation of the new position.
0x18 uint16 2 Bytes moveState The type of movement being preformed (0: standing, 1: walking, 2: running).
0x20 float 4 Bytes unknown
0x24 float 4 Bytes unknown
0x28 float 4 Bytes unknown

Notes

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 unknown unknown xPosition yPosition
0x10 zPosition rotation moveState 00 00 00 00 00 00
0x30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00