Difference between revisions of "Game Opcodes:Bind BG MapObj to Actor"
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(Created page with "Binds this actor to a BGObject in the loaded map. :; Opcode - 0x0D8 :; Source - Server :; Data Size - 8 bytes :; Requirements - None == Data == {| class="wikitable sortable...") |
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== Notes == | == Notes == | ||
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+ | This must be sent before BGObject animations may be played. | ||
== Visual Layout == | == Visual Layout == |
Revision as of 16:07, 30 July 2018
Binds this actor to a BGObject in the loaded map.
- Opcode - 0x0D8
- Source - Server
- Data Size - 8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | objectID | The id of the object within the map file. |
0x04 | uint32 | 4 Bytes | layoutID | The id of the current map. |
Notes
This must be sent before BGObject animations may be played.
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | objectID | layoutID | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |