Difference between revisions of "Game Opcodes:Set Actor Target (Immediate)"
From FFXIV Classic Wiki
(Created page with "Moves the actor's head to look at another actor. This is immediate (no animation), and should be used when the actor is created with a target already set. :; Opcode - 0x0DF :...") |
(No difference)
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Latest revision as of 14:25, 31 July 2018
Moves the actor's head to look at another actor. This is immediate (no animation), and should be used when the actor is created with a target already set.
- Opcode - 0x0DF
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | actorID | The actorID of the actor to look at and target. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorID | 00 | 00 | 00 | 00 |