Difference between revisions of "Game Opcodes:Set Actor Appearance (x16)"

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(Visual Layout)
(Visual Layout)
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| colspan="16" rowspan="14" style="background:#8FA6E8" | '''data'''
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| colspan="16" rowspan="9" style="background:#8FA6E8" | '''data'''
 
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Revision as of 12:03, 3 August 2018

Changes the various appearance slots on an actor. Up to 16 slots may be changed at a time.

Opcode - 0x0D7
Source - Server
Data Size - 0x90 bytes
Requirements - None

Entry

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes value The appearance value to put in this slot.
0x04 uint32 4 Bytes slot The slot it is changing.

Data

Offset Data Type Length Variable Description
0x00 entry 0x80 Bytes appearanceEntries Up to 16 entries that can be updated.
0x80 uint32 4 Bytes numEntries The number of entries being updated.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 data
0x10
0x20
0x30
0x40
0x50
0x60
0x70
0x80 numEntries 00 00 00 00 00 00 00 00 00 00 00 00