Difference between revisions of "Game Opcodes:Show Countdown"
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(Created page with "Starts a countdown on an actor. :; Opcode - 0x0E5 :; Source - Server :; Data Size - 0x28 bytes :; Requirements - None == Data == {| class="wikitable sortable" width="100%"...") |
(→Visual Layout) |
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Line 32: | Line 32: | ||
! 0x00 | ! 0x00 | ||
| colspan="1" style="background:#8FA6E8" | '''countdownLength''' | | colspan="1" style="background:#8FA6E8" | '''countdownLength''' | ||
− | | 00 || 00 || 00 || 00 || 00 || 00 | + | | 00 || 00 || 00 || 00 || 00 || 00 | 00 |
| colspan="8" style="background:#8FA6E8" | '''syncTime ''' | | colspan="8" style="background:#8FA6E8" | '''syncTime ''' | ||
|- | |- |
Revision as of 12:08, 3 August 2018
Starts a countdown on an actor.
- Opcode - 0x0E5
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | countdownLength | The number of seconds to count down by. |
0x08 | uint64 | 8 Bytes | syncTime | The epoch time the countdown is starting at. This syncs all clients together, and is provided by the CountdownRequest packet. |
0x12 | string | 32 Bytes | message | ??? |
Visual Layout
Packet Data layout | ||||||||||||||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | countdownLength | 00 | 00 | 00 | 00 | 00 | 00 | syncTime | ||||||||||||||||||||
0x10 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | message | |||||||||||||||||||
0x10 | zPosition | rotation | moveState | 00 | 00 | 00 | 00 | 00 | 00 | |||||||||||||||||||
0x20 | unknown | unknown | unknown | 00 | 00 | 00 | 00 |