Difference between revisions of "Game Opcodes:Do Emote"
From FFXIV Classic Wiki
(Created page with "Plays an emote animation and sends the given emote description to the log. :; Opcode - 0x0E0 :; Source - Server :; Data Size - 0x8 bytes :; Requirements - None == Data == {...") |
(No difference)
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Latest revision as of 13:06, 3 August 2018
Plays an emote animation and sends the given emote description to the log.
- Opcode - 0x0E0
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | animationID | The ID of the animation to play. |
0x04 | uint32 | 4 Bytes | targetActorID | The actor this emote is being done to. |
0x08 | uint32 | 4 Bytes | descriptionID | The text ID of the animation from the worldMaster sheet. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | animationID | sourceActorID | descriptionID | 00 | 00 | 00 | 00 |