Difference between revisions of "Game Opcodes:Countdown Started"

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(Visual Layout)
 
Line 15: Line 15:
 
! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 
|-
 
|-
| 0x00 || byte || 1 Byte || countValue || The number of seconds to count down by.
+
| 0x00 || byte || 1 Byte || countdownLength || The number of seconds to count down by.
 
|-
 
|-
 
| 0x08 || syncTime || 8 Bytes || syncTime || The start time all clients should sync to.
 
| 0x08 || syncTime || 8 Bytes || syncTime || The start time all clients should sync to.
Line 29: Line 29:
 
|-
 
|-
 
! 0x00
 
! 0x00
| colspan="1" style="background:#8FA6E8" | '''countValue '''
+
| colspan="1" style="background:#8FA6E8" | '''countdownLength'''
 
| 00 || 00 || 00 || 00 || 00 || 00 || 00  
 
| 00 || 00 || 00 || 00 || 00 || 00 || 00  
| colspan="8" style="background:#8FA6E8" | '''syncTime '''
+
| colspan="8" style="background:#8FA6E8" | '''syncTime'''
 
|-
 
|-
 
! 0x10
 
! 0x10

Latest revision as of 13:29, 3 August 2018

Sent by the client when the player starts a countdown with /countdown. A custom count value may be specified.

Opcode - 0x0CF
Source - Client
Data Size - 0x30 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 byte 1 Byte countdownLength The number of seconds to count down by.
0x08 syncTime 8 Bytes syncTime The start time all clients should sync to.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 countdownLength 00 00 00 00 00 00 00 syncTime
0x10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00