Difference between revisions of "Game Opcodes:Set SpecialEventWork"

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(Created page with "Sets the SpecialEventWork fields in the LUA WorldMaster object. This is used to flag the system if a special event is in progress. It effects a few NPCs and the bomb dance emo...")
 
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| 0x02 || uint16 || 2 Bytes || value1 || Sets the value for _getSpecialEventWork(9).
 
| 0x02 || uint16 || 2 Bytes || value1 || Sets the value for _getSpecialEventWork(9).
 
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|-
| 0x04 || uint16 || 2 Bytes || value2 || Sets the value for _getSpecialEventWork(9).
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| 0x04 || uint16 || 2 Bytes || value2 || Sets the value for _getSpecialEventWork(10).
 
|-
 
|-
| 0x06 || uint16 || 2 Bytes || value3 || Sets the value for _getSpecialEventWork(9).
+
| 0x06 || uint16 || 2 Bytes || value3 || Sets the value for _getSpecialEventWork(11).
 
|-
 
|-
| 0x08 || uint16 || 2 Bytes || value4 || Sets the value for _getSpecialEventWork(9).
+
| 0x08 || uint16 || 2 Bytes || value4 || Sets the value for _getSpecialEventWork(12).
 
|-
 
|-
| 0x0a || uint16 || 2 Bytes || value5 || Sets the value for _getSpecialEventWork(9).
+
| 0x0a || uint16 || 2 Bytes || value5 || Sets the value for _getSpecialEventWork(13).
 
|-
 
|-
| 0x0c || uint16 || 2 Bytes || value6 || Sets the value for _getSpecialEventWork(9).
+
| 0x0c || uint16 || 2 Bytes || value6 || Sets the value for _getSpecialEventWork(14).
 
|-
 
|-
| 0x10 || uint16 || 2 Bytes || value7 || Sets the value for _getSpecialEventWork(9).
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| 0x10 || uint16 || 2 Bytes || value7 || Sets the value for _getSpecialEventWork(15).
 
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Revision as of 15:21, 3 August 2018

Sets the SpecialEventWork fields in the LUA WorldMaster object. This is used to flag the system if a special event is in progress. It effects a few NPCs and the bomb dance emote.

Opcode - 0x196
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x01 byte 1 Bytes 1-8 Flags Sets the flags from _getSpecialEventWork(1-8) to true or false.
0x02 uint16 2 Bytes value1 Sets the value for _getSpecialEventWork(9).
0x04 uint16 2 Bytes value2 Sets the value for _getSpecialEventWork(10).
0x06 uint16 2 Bytes value3 Sets the value for _getSpecialEventWork(11).
0x08 uint16 2 Bytes value4 Sets the value for _getSpecialEventWork(12).
0x0a uint16 2 Bytes value5 Sets the value for _getSpecialEventWork(13).
0x0c uint16 2 Bytes value6 Sets the value for _getSpecialEventWork(14).
0x10 uint16 2 Bytes value7 Sets the value for _getSpecialEventWork(15).

Uses In-Game

Range Gem Color
0 Invisible
1 - 49 Green
50 - 79 Yellow
80+ Red