Difference between revisions of "Game Opcodes:SetTalkEventCondition"
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(Created page with "Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire. :; Opcode - 0x12E :; Source - Server :; Data...") |
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− | | colspan="16" style="background:#8FA6E8" | ''' | + | | colspan="16" style="background:#8FA6E8" | '''eventName''' |
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[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 12:05, 19 August 2018
Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire.
- Opcode - 0x12E
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | priority | Unknown for sure. |
0x01 | byte | 1 Bytes | isDisabled | If 1, event won't fire. |
0x02 | string | 26 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
Notes
Usually the event name is set to "talkDefault".
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | priority | isDisabled | ||||||||||||||
0x10 | eventName |