Difference between revisions of "Game Opcodes:SetNoticeEventCondition"
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(Created page with "Sets a notice event trigger to this actor. It is still not confirmed what a "notice event" is, but almost every actor has this. It might be just to allow KickEvents to happen,...") |
(No difference)
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Revision as of 12:08, 19 August 2018
Sets a notice event trigger to this actor. It is still not confirmed what a "notice event" is, but almost every actor has this. It might be just to allow KickEvents to happen, sort of a default entry point for events.
- Opcode - 0x16B
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | priority | Unknown for sure. |
0x01 | byte | 1 Bytes | isDisabled | If 1, event won't fire. |
0x02 | string | 26 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
Notes
Usually the event name is set to "noticeEvent".
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | priority | isDisabled | ||||||||||||||
0x10 | eventName |