Difference between revisions of "Game Opcodes:SetEmoteEventCondition"

From FFXIV Classic Wiki
Jump to: navigation, search
(Created page with "Sets an emote event trigger to this actor. Theoretically causes an emote to trigger this event, however it has not been successfully trigger yet. :; Opcode - 0x16C :; Source...")
 
(Data)
Line 17: Line 17:
 
| 0x00 || byte || 1 Bytes || priority || Unknown for sure.
 
| 0x00 || byte || 1 Bytes || priority || Unknown for sure.
 
|-
 
|-
| 0x01 || byte || 2 Bytes || emoteID || Just a guess
+
| 0x01 || byte || 1 Bytes || isDisabled || If 1, event won't fire.
 
|-
 
|-
| 0x03 || string || 25 Bytes || eventName || The name of the event that will be sent when a Start/End event is fired.
+
| 0x02 || byte || 2 Bytes || emoteID || Just a guess
 +
|-
 +
| 0x04 || string || 24 Bytes || eventName || The name of the event that will be sent when a Start/End event is fired.
 
|}
 
|}
  

Revision as of 12:13, 19 August 2018

Sets an emote event trigger to this actor. Theoretically causes an emote to trigger this event, however it has not been successfully trigger yet.

Opcode - 0x16C
Source - Server
Data Size - 0x28 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 byte 1 Bytes priority Unknown for sure.
0x01 byte 1 Bytes isDisabled If 1, event won't fire.
0x02 byte 2 Bytes emoteID Just a guess
0x04 string 24 Bytes eventName The name of the event that will be sent when a Start/End event is fired.

Notes

Event names can be "emoteDefault1" to emoteDefault8".

Visual Layout

Packet Data layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 priority emoteID
0x10 eventName