Difference between revisions of "Game Opcodes:SetPushEventConditionWithCircle"
From FFXIV Classic Wiki
(Created page with "Sets a push event trigger to this actor. "Push" events are collision tested events, this one specifically setting a trigger circle around the actor. :; Opcode - 0x16F :; Sour...") |
(No difference)
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Revision as of 12:21, 19 August 2018
Sets a push event trigger to this actor. "Push" events are collision tested events, this one specifically setting a trigger circle around the actor.
- Opcode - 0x16F
- Source - Server
- Data Size - 0x38 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | float | 4 Bytes | radius | How far the trigger circle extends from the actor. |
0x04 | float | 4 Bytes | unknown | |
0x08 | float | 4 Bytes | unknown | |
0x0C | float | 4 Bytes | unknown | |
0x10 | byte | 1 Bytes | direction | Changes behavior of the push circle. If 0x11; triggers when player leaves the circle. If 0x1, triggers when player enters the circle. |
0x11 | byte | 1 Bytes | unknown | |
0x12 | byte | 1 Bytes | isSilent | If 0x1, does not cause the UI and player to lockup. |
0x13 | string | 25 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
Notes
Event names can be "emoteDefault1" to emoteDefault8".
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | radius | unknown | unknown | unknown | ||||||||||||
0x10 | direction | unknown | isSilent | |||||||||||||
0x10 | eventName |