Difference between revisions of "Game Opcodes:Set Actor MainState"
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| 0x00 || byte || 0x1 Bytes || state || Turns off and on the partsBreak flags for the model. Used to disable body parts as they are damaged (IE: Ifrit's Horn). Up to 8 flags. | | 0x00 || byte || 0x1 Bytes || state || Turns off and on the partsBreak flags for the model. Used to disable body parts as they are damaged (IE: Ifrit's Horn). Up to 8 flags. | ||
|- | |- | ||
− | | 0x01 || byte || 0x1 Bytes || unknown || | + | | 0x01 || byte || 0x1 Bytes || unknown || Unknown but players usually 0xBF and monsters 0x3. |
|} | |} | ||
Revision as of 10:06, 5 September 2018
Sets the actor's MainState, changing the mode they are in.
- Opcode - 0x134
- Source - Server
- Data Size - 0x28 bytes
- Requirements - Must play an Battle Effect packet after for animations to take effect.
Contents
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 0x1 Bytes | state | Turns off and on the partsBreak flags for the model. Used to disable body parts as they are damaged (IE: Ifrit's Horn). Up to 8 flags. |
0x01 | byte | 0x1 Bytes | unknown | Unknown but players usually 0xBF and monsters 0x3. |
Known States
Value | Description |
---|---|
0x00 | Passive; default state of all actors, shows field idle. |
0x01 | Dead; changes the nameplate and disables targeting and commands. |
0x02 | Active; starts battle idle and allows for battle commands to fire. |
0x03 | Dead 2; unknown. |
0x0A | Sitting (Object); used when sitting on a bed or bench. |
0x0E | Sitting (Floor); used when sitting on the floor. |
0x0F | Mounted; plays a mount/dismount animation on transition. |
0x1E | |
0x1F | |
0x20 |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | state | unknown |