Difference between revisions of "Game Opcodes:Set Actor Name"
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| colspan="16" style="background:#CEE0F2" | '''customName ''' | | colspan="16" style="background:#CEE0F2" | '''customName ''' | ||
|- | |- | ||
− | ! | + | ! 0x20 |
| colspan="4" style="background:#CEE0F2" | | | colspan="4" style="background:#CEE0F2" | | ||
+ | | 00 || 00 || 00 || 00 | ||
|} | |} | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 11:32, 5 September 2018
Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire.
- Opcode - 0x13D
- Source - Server
- Data Size - 0x48 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | int32 | 1 Bytes | displayNameID | Sets a localized display name. If it is a custom display name (IE: Player Name), set to -1 (0xFFFFFFFF). |
0x20 | string | 32 Bytes | customName | If the above is set to -1, this string will be the name. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | displayNameID | |||||||||||||||
0x10 | customName | |||||||||||||||
0x20 | 00 | 00 | 00 | 00 |