Difference between revisions of "GameOpcode:Group Message (Client)"

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(Visual Layout)
(Visual Layout)
Line 34: Line 34:
 
! 0x10
 
! 0x10
 
| colspan="16" rowspan=10 |
 
| colspan="16" rowspan=10 |
 +
! 0x20
 +
! 0x30
 +
! 0x40
 +
! 0x50
 +
! 0x60
 +
! 0x70
 +
! 0x80
 +
! 0x90
 +
! 0xA0
 +
! 0xB0
 +
! 0xC0
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Revision as of 17:56, 19 June 2019

Received when the player sends a party or linkshell message.

Opcode - 0x0C9
Source - Client
Data Size - 0x208 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes chatGroup Unknown exactly what it does, but it is set in the Group Header Packet.
0x04 string 512 Bytes message The message up to 512 characters.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 chatGroup
0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xA0 0xB0 0xC0