Difference between revisions of "GameOpcode:Tell Message (Client)"

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(Data)
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Line 17: Line 17:
 
| 0x00 || string || 32 Bytes || targetName || The name of who is to receive the message.
 
| 0x00 || string || 32 Bytes || targetName || The name of who is to receive the message.
 
|-
 
|-
| 0x20 || string || 496 Bytes || message || The message up to 496 characters.
+
| 0x20 || string || 512 Bytes || message || The message up to 512 characters.
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Revision as of 18:10, 19 June 2019

Received when the player sends a tell to someone. Note this is sent along the chat channel.

Opcode - 0x0C8
Source - Client
Data Size - 0x220 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 string 32 Bytes targetName The name of who is to receive the message.
0x20 string 512 Bytes message The message up to 512 characters.