Game Opcodes:Group Members Body (x8, variable)

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Revision as of 18:24, 29 May 2024 by Ioncannon (talk | contribs) (Visual Layout)
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Feeds in members into the current group sequence.

Opcode - 0x17F
Source - Server
Data Size - 0x190 bytes
Requirements - Started with a Game Opcodes:Group Header and Game Opcodes:Group Begin. Finish with a Game Opcodes:Group End. Sequence must match!!!!

Data

Offset Data Type Length Variable Description
0x00 uint64 8 Bytes locationCode The place id this group is in (???).
0x08 uint64 8 Bytes sequenceId This ID must have not been used before; and match later packets in this sequence.
0x10 GroupEntry 0x30 Bytes entry
0x190 uint32 4 Bytes numEntriesInPacket The number of entries that were in this packet.

Group Entry

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes actorId The id of this member.
0x04 uint32 4 Bytes localizedNameId The id if using a localized name.
0x08 uint32 4 Bytes unknown
0x09 byte 1 Bytes flag Unknown flag.
0x0A byte 1 Bytes isOnline 1 if member is online.
0x0A string 0x20 Bytes customName The name if using a custom name.

Notes

Visual Layout

Group Entry Layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorId localizedName unknown flag? isOnline '
0x10 customName
0x20 ' 00 00 00 00