ZiPatch File Structure
From FFXIV Classic Wiki
ZiPatch Synopsis
All ZiPatch files for FINAL FANTASY XIV share the same overall structure. This format was later expanded in 2012 for DRAGON QUEST X and FINAL FANTASY XIV: A Realm Reborn, which are more similar in their DAT structure to each other. Many of the block types found in this version were deprecated, but still remain in the executable for A Realm Reborn.
ZiPatch Header
91 5A 49 50 41 54 43 48 0D 0A 1A 0A ‘ZIPATCH....
The ZiPatch File Header is followed immediately by n blocks, which each carry specific instructions.
Block Structure
[StructLayout(LayoutKind.Sequential, Pack=4)] struct Block { int _dataSize; // Little Endian byte[] _data; // data.Length is dataSize + 4 (inclusive of block type identifier) [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)] byte[] _crc; // crc is a standard CRC32 checksum (RFC 1952) of data }
The block type identifier is indicated by the slice of data[0..3]. Analysis of ffxivupdater.exe indicates the following block types as valid:
FHDR // File Header; observed APLY // Unknown; observed APFS // Unknown; not observed ETRY // Entry File; observed ADIR // Add Directory; observed DELD // Delete Directory; observed
File Header
The File Header block is a summary of the changes that will take place as a result of applying the ZiPatch.
[StructLayout(LayoutKind.Sequential, Pack=4, Size=20)] struct FileHeader { [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)] byte[] _version; // version format is unknown, but may be major/minor. Analysis of ffxivupdater.exe indicates the string FileHeaderV2. 00 00 02 00 observed [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)] byte[] _result; // DIFF or HIST observed int _numEntryFile; // Little Endian int _numAddDirectory; // Little Endian int _numDeleteDirectory; // Little Endian }