Game Opcodes:Group Members Body (x8, variable)

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Revision as of 18:20, 29 May 2024 by Ioncannon (talk | contribs) (Created page with "Feeds in members into the current group sequence. :; Opcode - 0x17F :; Source - Server :; Data Size - 0x190 bytes :; Requirements - Started with a Game Opcodes:Group Header...")
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Feeds in members into the current group sequence.

Opcode - 0x17F
Source - Server
Data Size - 0x190 bytes
Requirements - Started with a Game Opcodes:Group Header and Game Opcodes:Group Begin. Finish with a Game Opcodes:Group End. Sequence must match!!!!

Data

Offset Data Type Length Variable Description
0x00 uint64 8 Bytes locationCode The place id this group is in (???).
0x08 uint64 8 Bytes sequenceId This ID must have not been used before; and match later packets in this sequence.
0x10 GroupEntry 0x30 Bytes entry
0x190 uint32 4 Bytes numEntriesInPacket The number of entries that were in this packet.

Notes

Visual Layout

Group Entry Layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorId localizedName flag? isOnline '
0x10 customName
0x20 ' 00 00 00 00 00 00